Musings of a first time iPhone developer
My iPhone game Dark Nova was released yesterday, 4/19/09 at about 6pm PST. It was installed roughly 100 times from 6pm to 12am. I had a heard a lot of terrible rumors about Apple taking forever to approve apps. I’m happy to say my app few through in less than a month. I submitted on 4/6/09, the game was rejected due to a few bugs on 4/13/09. We fixed the bugs and I resubmitted the same day. The game was in the App Store on 4/19. So Apple’s review time for each submission was about a week. Not bad considering the number of apps coming in.
I’m… stoked to have gotten another project over the finish line. Loving life right now. Building a sci-fi game with Scott, one of my best friends and a fellow sci-fi uber-nerd has been about as much fun as I could have imagined. So far the game has some great reviews and feedback. I’m looking forward to fixing the bugs and expanding the game into the kind of game that people remember, and talk about for years to come. Just like the games Scott and I played for so many hous back in the day!
I’ll be posting more on my blog about how we devloped this game. Our game is also Open Source (code available at darknova.net) so hopefully it will help other develop apps and learn the platform. All in all we spent about 6 months redesigning, porting and testing the game. Cash outlay for the game was about $6K. The game is free for now but we hope to be charging $1 soon.
Awwwwww yeaaaah!